There’s been some discussion here about the battles over science fiction sub-genres. The folks at Castalia House complain a lot about John W Campbell Jr’s destruction of the heroic tradition in fantasy literature. I have to wonder how he pulled that off. His power was holding the editorship of one magazine: Astounding, later Analog, from 1937 to 1971. He turned that into the flagship of Hard SF, aka Blue SF, and boosted the careers of many writers. He’s been praised as the most influential editor ever . . . by writers whose careers he started and sustained.
I don’t disagree that he was willing to sacrifice heroism and Christian values in stories to get the technical content he wanted. But how much impact did he have outside of the pages of his own magazine?
Fortunately we have a reference for heroic stories: Appendix N. Let’s take a look at those writers and stories and see how much of a dent JWC made in them.
Looks like JWC didn’t ruin that many careers. He even published some writers who appeared in Appendix N, such as Poul Anderson’s math puzzle story “The Three-Cornered Wheel.”
But did he force those writers to do different kinds of stories? Let’s graph the works by their publications. Many were series, so those appear in all decades from start to end, again excluding posthumous publications or series continued by new authors (We’ve seen that later authors were not always doing Appendix-N worthy work).
Another claim is that JWC tried to wipe out fantasy writing to reserve the shelves for the science side of science fiction. I don’t know how well that matches with when JWC founded the fantasy magazine Unknown Worlds, but let’s see if we can detect his impact.
Wikipedia provides a convienent, if fuzzy, source of data for this. It has categories by decade and genre for its novel pages. Wikipedia’s biases are well known, but consistent. So we can use this to get a feel for how many fantasy novels were released each decade.
I’m just not seeing a 1937-1971 reign of terror there. Yes, there’s a dip in the 1940s. Given that World War II created a paper shortage and put many writers in uniform, I don’t think we can give JWC credit for that. Afterwards the number just keeps soaring. There’s people writing fantasy, and presumably reading it.
Applying the same technique lets us compare fantasy and science fiction. Wikipedia says:
Now that’s interesting. Science Fiction started outselling Fantasy in the 1930s and kept going. The WWII dip was there, JWC couldn’t save his beloved genre from global catastrophe, but after that SF took off and kept going with up to five SF novels for every fantasy one. The genres are closer together now as fantasy production takes off.
Some of that is undoubtedly categorization. There’s a big fuzzy area between Hard SF stories with screwdrivers and Tolkienesque quest fantasy. Star Wars could be classed as “Swords and Sorcery with spaceships” instead of an SF story with fantastic elements if that’s how the marketers wanted to pitch it.
But one thing is certain: fantasy never went away. The number of fantasy books published kept increasing through John W. Campbell Jr.’s career. If he tried to stop that, he failed.
So now what? Is there anything written past 1980 worth reading?
The key test of Appendix N isn’t just that they were good stories. They were the stories that inspired Dungeons and Dragons. In fact they inspired more than D&D. Lovecraft’s stories led to the Call of Cthulhu RPG and its descendents. There’s an Elric RPG. Conan has some RPGs of his own, as well as a GURPS book.
GURPS is a good starting point for looking at other books impacting role-playing games. Steve Jackson has built one of the longest careers in the gaming industry by surfing the trends. Let’s look at his take on Appendix N.
GURPS Conan is the obvious starting point. Other Appendix N authors receiving the GURPS treatment were L. Sprague de Camp (Planet Krishna), Jack Vance (Planet of Adventure), Phillip Jose Farmer (Riverworld), Andre Norton (Witch World), and Lovecraft (multiple variants on Cthulhu).
What post Appendix N authors have a GURPS book? Horseclans (Robert Adams), Uplift (David Brin), Vorkosigan (Lois Bujold), Humanx (Alan Dean Foster), War Against the Chtorr (David Gerrold), Wild Cards (GRR Martin), Discworld (Terry Pratchett), Callahan’s Crosstime Saloon (Spider Robinson), Illuminati (Shea & Wilson), and New Sun (Gene Wolfe). If you include comic authors there’s Hellboy (Mike Mignola) and Case & Andy (Andy Weir).
Some RPG inspiration is going on there. But GURPS is a narrow segment of the RPG market. What’s going on elsewhere?
Anne Rice’s Interview With a Vampire led to Vampire: the Masquerade and the many other World of Darkness games (arguably the anti-D&D, but it brought lots of people to the table which makes it a significant influence).
William Gibson’s Neuromancer sparked the cyberpunk genre. Shadowrun was the most famous of these, but there’s several others including a GURPS book.
Gibson teamed with Bruce Sterling to write The Difference Engine, creating steampunk. Again, there’s multiple RPGs in this subgenre.
And that’s just the famous ones. Glen Cook’s Black Company series spawned an RPG. I’m sure there’s lots of others out there I’ve never heard of.
More than game books, we need inspiration from stories. There are two science fiction novels that stand above the three decades for that: A Fire Upon the Deep (Vernor Vinge) and The Diamond Age (Neal Stephenson). Either could keep a gaming group in ideas for years.
I grant those are both on the science fiction side of the genre divide, because that’s where I spend the most of my time. Please nominate your fantasy contenders in the comments.