Nethereal mixes science-fiction, fantasy and horror in unexpected ways. Space running ether ships battle with magically worked devices, the mystical Guild controls the space lanes with otherworldly wheels and compasses, and necromancers meddle in the boundaries of life and death in horrid ways.
The tale focuses on a pirate crew fighting to free the worlds from the oppressive grip of the Guild. The captain is half-breed last of his kind, wiped out by the Guild, and commands the last of his people’s ships. Their navigator is a beautiful rogue Guilds-woman, who seems to have an inhuman heritage, and is followed by a hell-hound that hovers in the darkness. Their fighting-man is a scarred mercenary of endless campaigns with iron determination. Together they are pursued by an obsessive Guild-warden who will stop at no atrocity to kill them, and finally wipe out the last of the race the Guild warred with.
All of that is just in the beginning. Later they will tangle with necromancers, forbidden magics and technologies, cross the boundary into Hell itself, and face legendary beings of sanity-stretching scale.