The Effects behind Interstellar’s Robots

Christopher Nolan’s one of my favorite directors, and Interstellar happens to be, in my humble opinion, one of his finest films. There are any number of things going for the film, including a certain superversive texture to the universe’s mechanics, but for me, one of the film’s main standouts were the two robots, TARS and CASE. They’re big, clunky, and a visual quote of 2001‘s monolith, but they’re among the most human robots the film world has ever seen.

One of Nolan’s strengths as a filmmaker lies in the fact that he doesn’t use CGI for every single effect ever, and I think that as time goes on, we’re going to find that Nolan’s films (and those of a similar mix of practical and CGI effects) are going to age better than CGI-extravaganzas like Jupiter Ascending.  (Case in point: most of the classic Star Trek movies have aged far better than movies half their age.) When all is said and done, I have to wonder if we won’t find TARS side by side with such robotic luminaries as Robby, HAL, C3-P0, and R2-D2.